Eco-Cash is a mobile application that uses gamification and AR to encourage students to engage with Indiana's forests. Users visit forest areas, complete conservation tasks, from planting saplings to photographing biodiversity, and earn points redeemable at campus vendors like Starbucks via their Crimson Card.
Indiana University's Grand Challenge on Environmental Change challenged students to address deforestation at a scale where technology could offer a practical solution. The goal was to narrow a planetary-scale problem to a specific, actionable intervention that students could own.
Design a collaborative mobile application that raises public consciousness about deforestation by making forest visits social, rewarding, and habit-forming for Indiana students.
As a core team member on Eco-Cash, I led user research, owned the visual design, and drove usability testing and prototyping from low-fidelity sketches through to the final hi-fi screens.
This was an 8-week sprint under real-world constraints: no direct access to forest rangers, limited budget, and the need to ground every design decision in evidence gathered through field research and expert interviews.
"The exploitation of the wilderness has led to various domino effects: global warming, soil erosion, loss in biodiversity. Indiana's forests are continuously going through simultaneous changes, with rising temperatures impacting everything from air quality to agriculture."
Logging on Indiana state forests increased at least 400% since 2002, dramatically reducing old-growth canopy and wildlife habitat.
Before 2005, 40% of Indiana state forests were maintained for wildlife. By 2018, that figure had fallen to just 3%.
The Benjamin Harrison Conservation Trust has seen its primary revenue decline by more than 50% over the last 20 years.
As per HEC, only 4% of Indiana's land area is protected for ecological value or outdoor recreation, one of the lowest rates in the region.
We used three complementary methods to build a complete picture: secondary research to establish the scale of the problem, competitive analysis to understand the market, and field research to see Indiana's forests firsthand.
Reviewed forestry data, environmental reports, and Indiana state records to quantify the deforestation problem and establish a factual baseline.
Mapped existing solutions, apps like EcoTour and conservation platforms, to identify gaps and opportunities for a gamified, location-based approach.
Visited Military Park, Canal Walk, and surrounding sites. Lab testing can't replicate what you observe when you go there yourself.
We interviewed officials from the Indiana Forest Alliance, protecting forests for 25+ years, plus 10 millennial participants, combining expert knowledge with real end-user perspectives.
"Forests are being lost to development. Once changed into another land-use, they are rarely allowed to revert back. Habitats are usually permanently lost."
"Earlier in my days, there were many farm fields across Speedway. My uncle had a farm field. All of it is now developed and converted into urban areas."
"I believe technology could be the answer to all this."
People know climate change is happening but aren't sure how it occurs or where they can personally contribute. The gap between concern and behavior was the central design challenge.
Hoosiers want more parks and trees, and most participants were already interested in exploring nature. The design needed to meet them in the forest, not lecture them about climate change.
College students respond to concrete incentives. Starbucks points redeemed through the Crimson Card used a system students already understood.
Several participants saw technology as a bridge to action. AR could show where to plant and which tasks were available without requiring prior expertise.
Research helped us reframe the problem. We explored 50 ideas, then selected Eco-Cash because it addressed technical, social, and economic feasibility.
How do we develop a collaborative application that will raise public consciousness about deforestation?
Get users more involved through task-driven engagement tied to real places they can reach.
Make conservation engaging through AR-guided tasks, points, progress, and social sharing.
Redeem points at Starbucks through the Crimson Card, giving students a tangible incentive.
Technical: An established AR provider such as EcoTour could reduce build time by supplying infrastructure we would otherwise need to create.
Social: Cash-like points fit existing student behavior around deals and campus discounts.
Economic: A co-sponsorship model could let participating businesses fund rewards instead of the university or app.
Three phases: paper prototypes to establish the skeleton, heuristic evaluation to find and fix critical issues, then hi-fi screens implementing what we learned. Every problem found in testing was solved before the next phase began.
Applying Nielsen's 10 Usability Heuristic Principles plus a cognitive walkthrough (Spencer methodology) surfaced three issues that would have broken the experience. Each was resolved before hi-fi work began.
Browse available forest areas nearby, see task descriptions, difficulty, and estimated visit time before committing to a trip. The discovery surface had to be compelling enough to motivate the first visit.
Show distance, task count, and point value before students commit, so they can decide whether a trip is worthwhile.
In the forest, AR mode marks where students can plant saplings, photograph wildlife, or complete other conservation tasks. The guidance does not require prior expertise.
Completed tasks earn points tracked in the app. The Rewards screen includes a Crimson Card barcode for redemption at Starbucks, addressing an issue found during heuristic testing.
The entire reward flow had to work without the physical card. If redeeming was harder than showing the card, the digital loop would break. Convenience is what makes the habit stick.
Collaborate with schools, universities, and conservation organizations to organize structured student trips and awareness campaigns at scale.
Formalize the AR partnership with EcoTour to expand technical capabilities and reach more forest areas without rebuilding the infrastructure from scratch.
Onboard more forest areas by coordinating with state authorities and conservation bodies, growing the task catalog and geographic reach across Indiana.
Eco-Cash was my first full design project under real constraints. We lacked direct access to part of our audience, relied on field research instead of lab sessions, and worked on a problem with no obvious technical answer. The project taught me to treat research, synthesis, ideation, testing, and iteration as working tools, not presentation steps.